Some feedback on this would be greatly appreciated. Would you want these textures to just not be included at all in the final mod? Or would you rather they be included, but put in a separate ‘optional’ folder? So that you can decide individually on if you want these textures. There are two new fighting styles (viper and iron palm) and two new enemies (rhino demon and ghost lord), and theres a new (jade master) difficulty level. The closer your path lies to the path of the Closed Fist, the bigger this gems's effect will become. But caused the texture of some of the breakable jars you come across to break and just be a dark black colour. This gem armor can only be acquired and equipped by Closed Fist players. I almost completely missed it in my testing.Īnother texture, upscaled the wooden chests. It’s something you have to really be looking at and paying attention to in order to notice. Such as the cave walls inside the cave you rescue Dawn Star which look a lot better at first glance, but when you look closely you notice the pixilated rainbow in parts of the texture. There are some textures that when upscaled, they will have some minor pixilated, rainbow coloured bits added to the texture. However there have been a few issues that I have come across that I would like input on. ![]() ![]() So I’ve been playing through the game, testing the mod to ensure there are no bugs when the mod is published to Nexus Mods.
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